Untitled Visual Novel Background - Udon Shop Exterior
Untitled visual novel background - Udon shop exterior

Untitled visual novel background - Udon shop exterior

Materials in Unreal, taking the input maps from Substance designer and using a gradient overlayed on top. Utilized in worldspace and tangent  to build out the scene.

Materials in Unreal, taking the input maps from Substance designer and using a gradient overlayed on top. Utilized in worldspace and tangent to build out the scene.

Unreal iteration progression

Untitled visual novel mock up using Tyranobuilder. This is just for idea and concept sake as I am not really a UI designer or 2D artist.

Untitled visual novel mock up using Tyranobuilder. This is just for idea and concept sake as I am not really a UI designer or 2D artist.

Untitled Visual Novel Background - Udon Shop Exterior . This is a scene I really wanted to push what stylization could be to me. So I went with gradients and bold color choices. It also doubles as background art for my untitled visual novel game idea. Everything is fairly simple in terms of models, scenes, and materials but for me it was about the bigger picture of creating an interesting sense of art direction for something. Influences include my own sense of style, Shirow Masamune, Wacca, Nadare Takamine, and Takashi Takeuchi.