I worked on Magic: Legends as a Staff II Environment artist contributing from pre-production through production. I had a myriad of duties ranging from R&D, pipeline/workflow creation for in-house and outsource artists, overall environment art work, external development pipeline, lighting, and mentoring of other artists.
Magic: Legends was a highly collaborative project and was the result of many individual contributors. For external development(XDev) I worked with the XDev manager in creating the pipeline and workflow. From there I also helped out with assignment packets, technical and artistic guides, materials, tech art tools, artist feedback, and asset intake implementation into the game engine, and prefab creation.
For some culture kits we went with material trim atlases with the idea of UVing low poly assets to the various swatches. I created the various materials which was provided to external artists to model and UV to. This is a small example of the work I did for these kits.
Additional contributions:
Art Director
Barclay Chantel
Art Development Director
Ken Morse
Senior Art XDev Manager
April Schmidt
XDev & Environment Art Team
https://www.artstation.com/waitecreations
https://www.artstation.com/xiaoartist
https://www.artstation.com/azaraen
https://www.artstation.com/edgelooperart
https://www.artstation.com/oliviasullivan
https://www.artstation.com/syn0dic
Patrick Poage
Micao Peneflor
Mauricio Tejerina
Jeremy Mattson
Richard Larson
Tech Art:
https://www.artstation.com/ptrcktran
Outsource Studios:
Gameshastra
Aidia
Virtuos Sparx