Magic: Legends - External Development & Animations
Most props in this shot was outsource with  Direction/Feedback, import, albedo/roughness adjustments, prefab creation, and animations by me.

Most props in this shot was outsource with Direction/Feedback, import, albedo/roughness adjustments, prefab creation, and animations by me.

Props for Gavony created by Virtuos Sparx. Direction/Feedback, import, albedo/roughness adjustments, prefab creation, and animations by me.

I worked on Magic: Legends as a Staff II Environment artist contributing from pre-production through production. I had a myriad of duties ranging from R&D, pipeline/workflow creation for in-house and outsource artists, overall environment art work, external development pipeline, lighting, and mentoring of other artists.

Magic: Legends was a highly collaborative project and was the result of many individual contributors. For external development(XDev) I worked with the XDev manager in creating the pipeline and workflow. From there I also helped out with assignment packets, technical and artistic guides, materials, tech art tools, artist feedback, and asset intake implementation into the game engine, and prefab creation.

In addition to the typical XDev work I did albedo and roughness adjustments and iterations. Prefrab creation, and animations using in engine linear animation tools.

Additional contributions:
Art Director
Barclay Chantel

Art Development Director
Ken Morse

Senior Art XDev Manager
April Schmidt

XDev & Environment Art Team
https://www.artstation.com/waitecreations
https://www.artstation.com/xiaoartist
https://www.artstation.com/azaraen
https://www.artstation.com/edgelooperart
https://www.artstation.com/oliviasullivan
https://www.artstation.com/syn0dic
Patrick Poage
Micao Peneflor
Mauricio Tejerina
Jeremy Mattson
Richard Larson

Tech Art:
https://www.artstation.com/ptrcktran

Outsource Studios:
Gameshastra
Aidia
Virtuos Sparx