This is a tactical shooter inspired environment. Inspired by various games and references of lobbies. I wanted to create a space that could accommodate FPS gameplay. Went with more muted colors and stylized simplification of the environment and materials. This is partly because I wanted to do something stylized as well as practice in muting the environment in both colors and noise detail to leave room for VFX and characters to stand out.
The general story is that this lobby acts as an "A - Site" area to attack and defend. With implications of hallways and elevators that lead to "B - Site". Entering the lobby there are some banners for the "Rasanite convention" which is in room B on the 2nd floor. This idea is to help give some small storytelling while tying into another possible theme and room for "B - Site".