Environment primarily made with tile textures. Used Substance Designer for the tile materials and applied them to planes and boxes. I then used displace modifiers in Max to displace geo based on height maps. Materials were also exported as base materials in Substance Painter for the small rocks and arch. Wasn't concerned with topology as nanite was used.
Aocbern is a desolate planet that humans in the far future have discovered. Rich in minerals and raw materials it's a prime target for a future mining colony.