Diablo IV - Valley Of The Strayed - Level Art & Design

I contributed to Diablo IV as part of the Worldbuilding team. My duties included level design, graybox structure block out, natural environment worldbuilding/level art, terrain sculpting and painting.

My specific contributions to Valley Of The Strayed was level design, graybox structure block out, and level art. I did a lot of level design work, structure graybox, rock compositions, and terrain sculpting/painting. Though later final look and polish passes were done giving it a white chalky look.

Lead Worldbuilder - Matt Sanders

Diablo IV is a huge team effort and credit goes out to all other teams and departments involved. Particularly working closely with Exterior Art, Props and Interactives Art, and other design teams.