Defiance
world building

world building

world building

world building

world building

world building

world building

world building

world building

world building

Model and UVs

Model and UVs

Model and UVs

Model and UVs

Model UVs and Texture

Model UVs and Texture

Model and UVs

Model and UVs

world building

world building

I was an Environment artist on the MMO Defiance. My duties included world building, set dressing, terrain sculpting/painting, and creating props. The majority of my time on the project was spent building up the terrain and locations. I occasionally would model and UV props(there was a separate dedicated texture artist) and structures as needed, and also create new textures where needed.

I worked closely with the art director and lead artist in creating benchmark terrain and points of interest. Near the end of production I also managed a small team directing artists responsible for terrain sculpting and set dressing.