Neverwinter Tomb of Annihilation - Soshenstar River
Soshenstar River zone for Neverwinter: Tomb of Annihilation.
Duties included:
-Zone pre-production and look dev
-Terrain texture pallet and materials
-World building
-Lighting
-Outsource model optimization
-Outsource texture cleanup and unification

Soshenstar River zone for Neverwinter: Tomb of Annihilation.
Duties included:
-Zone pre-production and look dev
-Terrain texture pallet and materials
-World building
-Lighting
-Outsource model optimization
-Outsource texture cleanup and unification

Soshenstar River zone for Neverwinter: Tomb of Annihilation.
Duties included:
-Zone pre-production and look dev
-Terrain texture pallet and materials
-World building
-Lighting
-Outsource model optimization
-Outsource texture cleanup and unification

Soshenstar River zone for Neverwinter: Tomb of Annihilation.
Duties included:
-Zone pre-production and look dev
-Terrain texture pallet and materials
-World building
-Lighting
-Outsource model optimization
-Outsource texture cleanup and unification

Map level design layout and POIs.

Map level design layout and POIs.

Soshenstar River world building Process

Soshenstar River zone in Chult North. My duties included level design/layout, terrain world building, terrain painting, set dressing, lighting, and collision. This is a jungle environment with dangerous plants, zombies, and dinosaurs.