Parasite Eve materials - retro fan art
Retro shot with materials mapped to a remake of a T-Intersection from the Chrysler building in Parasite Eve. Used a post process to add a Playstation 1 pre-rendered background look.

Retro shot with materials mapped to a remake of a T-Intersection from the Chrysler building in Parasite Eve. Used a post process to add a Playstation 1 pre-rendered background look.

Shot with the post process turned off.

Shot with the post process turned off.

The goal of this project was to re-create materials from Parasite Eve and render it with a post process effect mimicking the Playstation 1 look. I created the materials in a way that it could work for either a 'remake' style project or a retro project where it has the dithered pre-rendered look iconic of the era. Materials were created in Substance designer with the scene assembly, lighting, and post process work done in Unreal 5.3