Modeled, textured, and lit this scene. Wanted to juxtapose a wilderness environment against a fantastical giant artifact. Used Substance Designer for most of the textures and 3D Coat for the floating artifact. Terrain was sculpted in Unreal. The FX tethering the artifacts were free assets from Unreal Marketplace.
These giant floating artifacts help monitor and protect the area. It's left a little ambiguous to look like a mix between fantasy and sc-fi.