Magic: Legends - Tazeem
Created many structural, prop, and natural prefabs used throughout Tazeem. In addition to worldbuilding, lighting, some tile prefabs and xdev work. In this shot created the large trees, and collaborated with Esther Love on house materials.

Created many structural, prop, and natural prefabs used throughout Tazeem. In addition to worldbuilding, lighting, some tile prefabs and xdev work. In this shot created the large trees, and collaborated with Esther Love on house materials.

Created the large trees on Tazeem.

Created the large trees on Tazeem.

I worked on Magic: Legends as a Staff II Environment artist contributing from pre-production through production. I had a myriad of duties ranging from R&D, pipeline/workflow creation for in-house and outsource artists, overall environment art work, prefab creation, external development pipeline, lighting, and mentoring of other artists.

Magic: Legends was a highly collaborative project and was the result of many individual contributors. For Tazeem my primary contributions were prefab construction using architecture, props, and natural assets. Worldbuilding, lighting, some tile prefabs and external development work.
Additional contributions:
Art Director
Barclay Chantel

Art Development Director
Ken Morse

Senior Art XDev Manager
April Schmidt

XDev & Environment Art Team
https://www.artstation.com/waitecreations
https://www.artstation.com/xiaoartist
https://www.artstation.com/azaraen
https://www.artstation.com/edgelooperart
https://www.artstation.com/oliviasullivan
https://www.artstation.com/syn0dic
Patrick Poage
Micao Peneflor
Mauricio Tejerina
Jeremy Mattson
Richard Larson

Level Design:
https://www.artstation.com/dmgmil
Joseph Wong
Christian Klepac

Tech Art:
https://www.artstation.com/ptrcktran

Outsource Studios:
Gameshastra
Aidia
Virtuos Sparx