Ground Vertex Painting Visual Language

Work In Progress / 16 January 2020

Starting to figure out the visual language for the basic ground vertex painting. Basically paths and gameplay spaces has smoothed sand with some low opacity of rough sand variation painted in. On the edges of dark pocked rock and the scalloped rocks are rough sand that gradate out to smoother flat sand.



Next steps are to propagate this to the whole level. Then get back to more assets and materials. Maybe some twig bushes and sparse foliage. Then tackling some of the coral assets that reveal later into the level.